![total annihilation torrent total annihilation torrent](https://speed-new.com/wp-content/uploads/2015/10/463536463.jpg)
![total annihilation torrent total annihilation torrent](https://gamefabrique.com/screenshots2/pc/total-annihilation-07.big.jpg)
Of course, I realize that balance is somewhat subjective (And discussion, suggestions, questions, etc, are very much encouraged on the TA:T Forums), but every unit should have a solid role, and overlap with other units should be small. You are expected to use your units strategically. Artillery will be great against static defenses, but will fall quickly to attacks up close from skirmish units, for example. This doesn't mean that all units will do equally well against all other units. will be "more powerful" in your average situation than a highly specialized unit, but that's because it *is* specialized. Naturally, some of the more basic units like the Arm Peewee or Core A.K. I use flexible algorithms and ratios to adjust the stats for each unit, so if Unit X and Unit Y cost the same amount of metal and energy, you won't see Unit X having 3 times as much armor as Unit Y unless Unit Y has much better speed, range, firepower, or something else.
![total annihilation torrent total annihilation torrent](http://speed-new.com/wp-content/uploads/2015/10/23545234245.jpg)
If it's ever a choice between looking good, or playing well, gameplay wins (Although ideally I try to make it look good *and* play well!). While I try and make TA:T look nice, the solidity of TA:T's balance and gameplay is my number one priority. It has been a long struggle, and it isn't over, but I have really worked hard to make sure that all of the units are useful, and that none are too powerful to the exclusion of other units. I have spent almost two years working and playing on this mod, and more before that playing OTA, Absolute Annihilation (From version 4.0 to 6.0), Uberhack, and other mods. This is probably the biggest reason to play TA:T. Some changes, such as making Arm Defenders and Core Pulverizers Anti-Air only (cannot fire on ground units), were done for the same reasons other mods, such as Uberhack, may have done them with solid tracking and long range on the missile towers, lasers were rarely used. Where there are more noticeable differences, the changes were usually done for the sake of balance helping a unit to be worth building and not so useless (If a unit was really crummy and never used before, isn't it a good thing for it to be changed and now viable?). It is still the standard Arm Infantry KBot. For example, the Arm Peewee may have had some adjustments in cost, but it doesn't fire nuclear rockets, or fly, or have the range to hits things from a screen away. What this means is that most units will work very closely to the way you expect them to. The units are kept within the TA universe and feel. First of all, you won't be finding World War II bombers or Starcraft units in TA:T. Naturally, there have been many changes to existing units and many new units added into TA:T, but I have tried very hard to keep the same OTA "feel". Why should you play Total Annihilation: Twilight? The list below, while certainly not comprehensive, details some of the more notable features.
![total annihilation torrent total annihilation torrent](https://iggamespc.com/wp-content/uploads/2021/02/Total-Annihilation-810x450-1.jpg)
What is Total Annihilation: Twilight? Put simply, TA:T is an extension of OTA New Experimental Gantry Units On Both Sides Devastating Nuclear Weapons Worthy of the Name Improved Loading and Unloading for Transports Hundreds of Carefully Balanced New Units to Fill Strategic/Tactical Roles Well Balanced Units, Structures, and Overall Gameplay Total Annihilation: Twilight Notable features. Total Annihilation: Twilight is a large, complex, and carefully adjusted balance modification for Total Annihilation, seeking to fix some of the issues with OTA, while keeping the fantastically fun feel. Total Annihilation: Twilight v1.5a (Full installation)